![]() Then, after consulting with Arc System Works, the only company I trusted to handle the task, we were lucky enough to reach an agreement and begin development. Based on these considerations, we began looking for a trusted partner who could work with us to jointly create the game in the fields of specialization rather than simply outsourcing. Also, rather than a halfway character-based game, if we make a Persona game, it should be a first-class fighter. However, there was also the idea that the Persona series should be expanded to have more possibilities than only RPGs. I used to play fighting games with character designers like Soejima, Doi, and others, and we always thought to ourselves, “We want to make a fighting game too,” but we never got around to it because we lacked the necessary expertise. Personally, I am a fan of fighting games. So how did we get from JRPG to fighting game? I was also involved in the production of the following Persona series games: Persona 2: Innocent Sin (movie), Persona 3 (design director), Persona 4 (design director), Catherine (design director), Persona 4 Arena series (director), Persona Dancing series (producer), and Persona 5 Royal (producer). Currently, I am in charge of the Persona team and work as a creative producer on each title’s production.īecause P4AU is a remastered title, I spent the majority of my time collaborating with Arc System Works on the updated parts. I joined the production as director on the Atlus side during the original game’s development 8 years ago, and oversaw development of the story, world setting, character design, sound, and graphic designs such as UI. I’m Kazuhisa Wada, producer of the P4AU remastered version. ![]() The full responses from Wada are as follows: Could you talk a bit about your role in the re-release of P4AU? Kazuhisa Wada, Producer/Director of Persona 4 Arena Ultimax As a developer, I was very happy to hear that many said their first fighting game was Persona 4 Arena”, he says. Follow us on Twitter Follow and Tweet us Tweet to was difficult for me to make that aspect easier, but there were still a lot of players who began out as beginners and went on to compete in big tournaments. ![]()
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